![]() ![]() Gamification, storytelling and game design for innovative projects ”) and is currently writing a book in English about narrative design entitled Narrative Design Toolbox. ![]() Gamification, storytelling e game design per progetti innovativi (“ Games to be taken seriously. He is co-author of the book Giochi da prendere sul serio. educational) games in the fields of education, health, social awareness, and promotion. He mostly works on commercial and applied narrative (a.k.a. Pietro Polsinelli is a game designer, author, and software developer, who holds a degree in Philosophy and Mathematical Logic. Since 2009, she participates in the creation of Trickster-p projects as dramaturg and artistic collaborator. In 2016, Dino Audino Editore published her Introduzione alla regia teatrale (“ An Introduction to Stage Direction ”). She collaborated with RADA (Royal Academy of Dramatic Arts) in London, the School of Dramatic Arts Paolo Grassi in Milan (where she graduated in Directing), the Tallinn Theatre Academy and with the course for dramaturg of ERT- Emilia Romagna Teatro. In Italy she directed and adapted several plays mainly of new dramaturgy, engaged theatre, children’s theatre. She managed several European training, playwriting and directing projects. She has been a member of the European Directors Club at UTE (Union des Théâtres de l’Europe) and directed plays at the Timisoara National Theatre, the Royal Shakespeare Company, the Chichester Theatre Festival and the RADA/GBS Theatre in London. Director, educator, and dramaturg/e, Simona Gonella is a freelance artist with a keen interest in contemporary dramaturgy, adaptation of classics, creative and devising work, and performing arts. ![]()
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